Helping Students Improve Public Speaking Skills

This project aims to help students improve their public speaking skills, while fostering social connectedness and reducing presentation anxiety. 

Pitch video

My Role

• Conducted UX research
• Created user persona & user journey maps 
• Synthesized data 
• Ideated & wireframed solutions
• Created medium-fidelity clickable prototype
• Conducted usability testing with prototype
• Created pitch video to showcase product

Tools

• Balsamiq
• Miro 
• Adobe CC
• Google Workspace

Secondary Research

Fear of public speaking affects 70% of people (Montopoli, 2017) [Public speaking skills are] important in the workplace (Lorenz, 2018)

Presenting in a less familiar language adds pressure (Elliot & Chong, 2005)

Survey question results for “How do you feel when you have an upcoming presentation?”

Primary Research

Interview: 10 participants

• 9/10 participants interviewed expressed feelings of anxiety before and during presentations

• 3/10 participants reported feeling embarrassed when asking to practice a presentation with a friend

Survey: 68 participants

• 78% of participants stated that giving presentations makes them feel nervous.

• 71% of participants favoured in-person presentations over online

• 51% of participants expressed concern regarding their
confidence

Persona

Based on our user research we developed a persona: Anita the anxious presenter.

As-is Scenario

I sketched a draft of the as-is scenario

We used our persona to construct an As-Is scenario,which allowed us to pinpoint Anita’s pain points.

We identified Anita’s 4 major needs through crafting needs statements based on her persona and the pain points identified in her as-is scenario.

Need 1: Social Connectedness
Need 2: Feedback
Need 3: Anxiety Mitigation
Need 4: Meaningful Practice

To-be Scenario

I ideated design solutions and used a prioritization grid to assess the impact and feasibility of each idea. We voted on ideas to take forward and implemented them into a to-be scenario, which demonstrates how Anita’s journey would be improved with our solutions.

Prototyping

We started with a low fidelity paper wireframe of the website, and developed a sequential storyboard to imagine Anita’s complete interaction.

We used the feedback generated by our lean evaluation to create a fully-clickable medium fidelity prototype of the website in Balsamiq. We used this prototype to conduct our usability testing.

Usability Testing

Affinity diagram used for qualitative analysis of usability testing results

4 participants

Methods: think aloud observation & interview

Likes:

• feedback from peer-practice mode
• matching feature
• layout
• healthy tips

Criticisms:

• calendar matching system
• video interface

Recommendations:

• interactive calendar
• search feature to find & match with specific users
• video interface should be consistent in every practice mode

Lessons Learned

Communication is everything when it comes to working in a team. This was my first time working on a UX project with a group dynamic. I learned that the success of the project depends on building strong team relationships.